Jump to content
  • Advertisement
Sign in to follow this  
FVIRTMAN

H-Anim

This topic is 4841 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I want to build a library to animate a 3D-man : I think the main class should have very few methods : A Render(double x,double y, double z) method that should render my character on screen, A MoveArtculation(int num_articulation,double angle) method that should say : "now the right knee of the man is fold." A SetSkin(...) method that should define the textures associated, the dimensions of members, etc.... The goal is to make a 3D man dancing, doing judo, or be moved like a puppet, without using 3DSMAX or Maya. For the skeletton, I have no problemes, but it is very hard for skinning... Can anyone can send me links, or explainations, or tips to help me ? (sorry for the bad english, this is not my own language...)

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!