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Ok, an00b question for Modelling (Games)

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OK, How does a beginner with a little knowledge of Visual C++.NET and OpenGL get easily made levels and characters into is/her game??? I want to use a 3D modelling suite (i have 3DSMax 7) and OpenGL please. Any help is appreciated. Jon.

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Export your scenes/characters to whatever format and implement a reader for this in your code.
The 3DS format for example is widely used and you won't have any trouble finding code to parse and display it. There's one on this page for example.

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You could also make you own format. I have made my own format, but ti's pretty limited. Or you could use one of the DirectX SDK tools or look for one on NVIDIA that will convert to something you are looking for. I would recommend 3DS because it is used a lot. You could probably turn a 3DS parser into a 3DS converter.

I think OpenGL has it's own format like Direct3D does. I've heard about it but never found any good examples that use it.

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