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BobV

GUI / Menu system

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I'm in the market for a GUI api for use with SDL. I've been looking at ones like aedGUI, ParaGUI, PicoGUI, etc.. Is anyone using any of these systems or another system with SDL? I'm looking for something that is well documented and I can use to make a fairly decent menuing system. Preferably licensed with LGPL, BSD or similarly less restrictive then GPL. So if anyone has any insite into the world of SDL GUI, I'm all ears..err eyes.

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There's also the option to make it yourself. I'm currently making my own (not with SDL since I don't use it, but I could just as easily have merged it with SDL), and it's actually quite fun/interesting, but of course that depends whether you want to spend time on it or not.

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Quote:
Original post by nife
There's also the option to make it yourself. I'm currently making my own (not with SDL since I don't use it, but I could just as easily have merged it with SDL), and it's actually quite fun/interesting, but of course that depends whether you want to spend time on it or not.


Yea, that's the thing. If I spend time reinventing the GUI concept, that's less time I can spend implementing actual game code. I only need a gui for allowing the player to change settings, it's not an integral part of the game right now.

I've been looking at Guichan right now. Seems like a real nice system. I'll probably play with that tonight and see how it goes.

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How complex a system are you looking for? YOu could have a simple menu and use switch statements. That wouldn't take too long to program yourself and then you would be able to say that you made it.

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