Advertisement Jump to content
Sign in to follow this  
TrueTom

UI Event Handling

This topic is 4995 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have to write some simple ui event handling and i'm really confused because everybody seems to use a different approach. Maybe someone can give me some key words to search for. I don't need something special, I just need to register a function which is called at an event:

WindowConstructor()
{
    MyButton.Bind(Button::OnClick, MyOnClickHandler);
}

Thanks in advance.

Share this post


Link to post
Share on other sites
Advertisement
You'll want to look up callbacks for the theory, and function pointers and functors for the implementation. This site should help.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!