Jump to content
  • Advertisement
Sign in to follow this  

class export in dll

This topic is 4901 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello I'm making a dll project and every class exported are designed like this : in iFoo.h (given in the public SDK) : --------- class iFoo() { public: iFoo(); ~iFoo(); virtual void Foo1(void) = 0; virtual void Foo2(int a) = 0; } in cFoo.h (for the dev team only, not to the public) : --------- #include "iFoo.h" class cFoo() : public iFoo() { public: cFoo(); ~cFoo(); void Foo1(void); void Foo2(int a); } I saw that it's also possible to do like bellow : in iFoo.h : --------- class __declspec(dllexport) iFoo() { public: iFoo(); ~iFoo(); void Foo1(void); void Foo2(int a); } My question is, which design is "better" ?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!