Composite Objects With ODE

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5 comments, last by FlyingDemon 18 years, 10 months ago
I know that their documents say to attach objects to the same body, but im lost. I've tried to do that while keeping a parent-child relationship, and my objects either dissapear or blow up. Connecting them with fixed joints, means having internal contact points, not what I want. Can some one help me out with just how to connect two bodies together without yeilding internal contact points? I'm not asking for a parent child relationships stuff just the simple body-body compsite object part.
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Please. I can't find information about about it anywere.
Please. I can't find information about about it anywere.
As the doc says, you must set the same body to all the geoms of your object...
And use a GeomTransform object for each geom in order to put it relatively to the body. Look for "10.7.7. Geometry Transform Class" in the doc...

Good Luck!
Wow, that posted twice.

"As the doc says, you must set the same body to all the geoms of your object..."

I did that, except all but one of my objects dissapear.
The ode test_boxstack contains composite objects - if I used ODE I'd look at the source code for that...
Nevermind - I feel really dumb - I wasn't using the correct GeomTransforms relative to the objects.

Thanks for the help...

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