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Ketchaval

What is missing? Genre-wise

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Reading the book an introduction to Film Studies edited by Jill Nelmes p.131, I've noticed a study of the genres of movies by Thomas Schatz (1981) Hollywood Genres. Any thoughts? I note that we lack the 'Genres of Integration', but we do well on the Genres of Order. How can we make more games in the genres of Integration. Can anyone think of any games which are examples of (musicals / melodramas / dramas / social sitcoms?) etc. or anything that comes close? edit: so we make lots of games about being a tough hero that kills the bad guy who is threatening the order of the land, but almost none where the land exists and we are trying to integrate ourselves into ie. romantic comedies, or whatever.
Quote:
He adopts a thematic and ideological approach which identifies only two genres: the genre of order and the Genre Integration. (Here are the primary characteristics) Genres of Order (Western, gangster, sci-fi, etc.). Hero Individual (male dominant) Setting Contested Space (ideologicalLy unstable) Conflict -Externalised (expressed through violent action) Resolution Elimination (death) Thematics The hero takes upon himself the problems, contradictions inherent in his society and acts as redeemer _ macho code of behaviour _isolated self_reliance (either through his departure or death, the hero does not assimilate the values / lifestyle of the community - but maintains individuality) Genres of Integration (Musicals, comedies, domestic melodramas etc) Hero Couple or collective (e.g family) (female dominant) setting Civilised space (ideologically stable) Conflict Internalised (expressed through emotion) Resolution Embrace(love) Thematics -the romantic couple or family are integrated into the wider community, their personal antagonisms resolved -maternal - familial code -community co-operation.
[Edited by - Ketchaval on May 21, 2005 7:30:42 PM]

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*cough* the Sims and practicly every Japanese dateing sim out there to some extent.

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