Advertisement Jump to content
Sign in to follow this  

what does ID3DXAllocateHierarchy actually do?

This topic is 4987 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

in a book,just said "we are able to define how meshes and frames are created and destroyed, thereby giving the application some flexibility in the construction and destruction process." it is abstract. what does it actually do? I mean what data it create and process? and where are these data used?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!