Jump to content
  • Advertisement
Sign in to follow this  

what does ID3DXAllocateHierarchy actually do?

This topic is 4899 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

in a book,just said "we are able to define how meshes and frames are created and destroyed, thereby giving the application some flexibility in the construction and destruction process." it is abstract. what does it actually do? I mean what data it create and process? and where are these data used?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!