Jump to content
  • Advertisement
Sign in to follow this  

glOrtho and ViewPort

This topic is 4750 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I am trying to draw a parallelepiped in 3D using ogOrtho perspective and rotate it about its center lines. Question is how adjust appropriate Clipping Planes and ViewPort. Thanks in advance, Svemir. P.S. This is my first question in this forum.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!