Does RedBook Rulezzz?
I'm quite long with C++, as I think, so now it's time to start with some graphics. Choosing between DirectX and OpenGL I preferred last one, cause it's easy to operate and is not powerless(if you have enough knowledge to make things look great). I started reading RedBook(by Silicon) in .pdf file and moved through about 100 pages with total clearence. Now I wanna buy some book about OGL, so I ask you to suggest what to buy to get GOOD start. Is RedBook a good choice(it seems so)? Maybe something else?
P.S. Sorry for worst English you've ever seen...
i have the red book. OpenGL Programming Guide Opengl 1.4. it is good but no shading language....but a good start! i like it
RedBook is the ultimate resource for OpenGL, nothing even comes close. Though after learning OpenGL, you might need a book on how to apply the api for games, for which you should look for some Game Programming book, prefrably using OpenGL
OpenGL super Bible is a good pick too, however don't go around throwing it in random directions as you might end up killing somebody due to its pharonic size :D
I'm not a big fan of the orange book and the whole high level shading language thing since often a shader will fail to run on a certain set of drivers or cards.
I have the book (signed by the author with whom I met in SIGGRAPH 2004), but I didn't bother reading more than few pages.
Also this is a great place to learn about OpenGL neat tricks :D
I'm not a big fan of the orange book and the whole high level shading language thing since often a shader will fail to run on a certain set of drivers or cards.
I have the book (signed by the author with whom I met in SIGGRAPH 2004), but I didn't bother reading more than few pages.
Also this is a great place to learn about OpenGL neat tricks :D
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