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ralo

FPS Problem

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Dear all I had drawn a terrain and a skybox... when i draw further meshes in it, it kills fps n take it to 2 or 3 ... please tell me dat is thr a logic to draw meshes... furthur more tell me dat whr to draw static objects like terrain, tree, sky, buildings... coz thy need to draw just once and i m rendering it Continuously after each cycle... reply soon bye

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In real-time graphics it is very common to draw the whole scene each frame. Because the view point usually can change dynamically this is the easiest way. It should not kill performance because the whole graphics pipeline is designed for just this.

It seems there is some other problem with drawing your meshes. Perhaps you can show how you do this.

Greetz,

Illco

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