Jump to content
  • Advertisement
Sign in to follow this  

Camera in OpenGL

This topic is 4889 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

From Nehe homepage
(The last one with quaternions)
and from gamedev
Good luck

Share this post

Link to post
Share on other sites
you can use the method gluLookAt().

void gluLookAt(camera_x,camera_y,camera_z, centerx, centery, centerz, upvector_x, upvector_y, upvectorz);

A usage would be

void Render()
gluLookAt(0.0f, 3.0f,-5.0f,
0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f);


// This code should position the camera at [0, 3, -5], looking at
// the center of the world [0, 0, 0], with the up direction along the
// positive y axis. Then draw a solid cube at the center.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!