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JTippetts

Another random level tutorial: Turbulence

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I've got a rough draft (funny how all these articles remain perpetually in a rough draft state, isn't it? [grin] ) of a new Accidental Engine tutorial up on the site. Some Uses of Noise and Turbulence deals with a method for using Perlin noise to noisify images, maps or functions , and is useful for reducing the occurrence of straight lines or smoothly predictable patterns. Take a look at it and let me know what you think.

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Awesome! That's funny because a couple hours ago I was thinking about random map generation. The link to the engine binary seems to...uhh...not be linked though. [lol] Thanks for that little insightful tutorial. [smile]


On a side note, are you using blending between your different surfaces in that screenshot?

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Meh, sorry about that. Should be fixed now.

Edit: And yeah, I'm blending. Accidental is OpenGL based, so it's easy enough to pile several layers on top of one another to create those blended transitions. Not as pretty as custom-made transitions can be, but it works well enough. Check out the homepage of the site for a link to a screenshot archive that shows more shots of the blending, as well as shots of the 'old' way in which I used to do things. There are other articles there as well. [grin]

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Cool !

That would work wonders for those straight paths I ended up with - I'm particularly fond of exactly the technique you just used and I have no idea why it didn't occur to me to add it :}

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