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quasar3d

Maya coordinates?

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Maya is driving me nuts. I am writing an exporter plugin. According to the documentation maya uses centimeters for all it's units, and most of the time, this seems to be the case. But on some objects, it suddenly seems to be using meters, and so my object comes out 100 times smaller than it is in maya. Does anyone know what I could be doing wrong?

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Guest Anonymous Poster
Maya has two unit systems:

- Internal units, always centimeters
- UI units, selected by user (mm, cm, m, etc.)

For exporting this scale should be used for all geometry data:

unitScale = 1.0f/(float)MDistance::uiToInternal(1.0);


For more information see the API reference of the MDistance class


BTW: MEL Stuff is always in UI Units Mode

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