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peter86

Map design: roads

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Hello guys, I'm trying to make a map like those in Interstate '76 and '82 (ie. a desert with some roads), but the problem is that the roads either get completely flat or too rough since I don't have any suitable editor for constructing them. I'd like the roads to be smooth, sloping and textured correctly. Now what editor should I use, or if I should make one myself, I'd like some ideas on how to do so. Also, when I'm done with that, how do I handle curves when texturing? Thanks in advice, Peter

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Guest Anonymous Poster

Hello,

I don't know if it could help you, I have made a map editor in my Game Edit freeware software, take a look...

The software is "Game Edit", and everyone may download it at "www.dilonardo.com"

Sergio

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Quote:
Original post by peter86
I'd like the roads to be smooth, sloping and textured correctly.
Now what editor should I use, or if I should make one myself, I'd like some ideas on how to do so. Also, when I'm done with that, how do I handle curves when texturing?


It depends on how you are planning to use the roads in the game. Are they just 3D models made in something like Blender? Or are you using some sort of custom file format to store just basic information about the road and then generating the actual scene on the fly?

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Quote:
using some sort of custom file format to store just basic information about the road and then generating the actual scene on the fly?

If you don't, then isn't it easier to store the roads in verctor form (sorta 2D/3D splines) with some 1D array to store roads settings, create a road segment for each road style (eg Concrete, Dirt, Damaged, etc) in your 3D editor, and then generate it on the fly?
If you store the segments in semi-vector form (eg storing only the coords of the objects) they should be quite easy to conform to splines.

Another idea: played Lego? I mean, they had the road plates - with a little modification this could be used in a 3D engine - just it will add some limitations to it. One big problem: lots of games have visibly repetitive race tracks using this technique - this is ugly!

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DON'T store your map a a single 3D mesh!!! The physics in this case will get too complex - better use the cPu time for something more important!

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