Advertisement Jump to content
Sign in to follow this  
vcGamer

help me in HLSL

This topic is 4990 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi friends what's the best way to use shaders in DX 9? HLSL? so we should forget the assembly old days? is there any general article or tutorial exploring HLSL right from the start? how about other APIS, like cg, renderman or rendermonkey?

Share this post


Link to post
Share on other sites
Advertisement
Start with HLSL workshop in DirectX SDK help.It will give you pretty good basics... After that, you can start downloading samples from Nvidia/ATI developer pages. You can also get a good book like GPU Gems, etc...
Yes, forget ASM... :)
CG is almost same as HLSL, so you can reuse samples, but there is no sense in using it in DirectX, as HLSL/FX API is integrated in DirectX...
Rendermonkey is not API, it`s helping tool for developing shaders... I prefer Nvidia FX composer because you actually write directly .FX file, no need to export later like in Rendermonkey...

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!