Jump to content
  • Advertisement
Sign in to follow this  

Basic volume ray tracing

This topic is 4871 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all, This is the first time I share anyhing public, the reason is that I sort of miss some input on where to go next. I have implemented a Volume Ray Tracer (based upon the Krüger und Westermann paper). Still fighting with early-z ;-) There are some video clips at my site http://www.shader.dk Any feedback is more than welcome, optimizations (both quality and performance= anyone has any eye-candy data? I only have a teddy bear. Best regards, Rasmus

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!