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Basic volume ray tracing

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Hi all, This is the first time I share anyhing public, the reason is that I sort of miss some input on where to go next. I have implemented a Volume Ray Tracer (based upon the Krüger und Westermann paper). Still fighting with early-z ;-) There are some video clips at my site http://www.shader.dk Any feedback is more than welcome, optimizations (both quality and performance= anyone has any eye-candy data? I only have a teddy bear. Best regards, Rasmus

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