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What is the best game to start off making?

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A friend and I have gained interest in game developing. I was wondering what type of game we should make for our first one. It doesnt have to be totally easy because we're up for the challenge ^_^. Thanks!

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mostly a 2d game will teach the most and be easier to make.

id recomend making a 2d shooter, either side scroll or top scroll.

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I just recently made a Pac-Man clone. I've been programming for quite a while now, and yet it was still by no means trivial. Games by nature are rather complex, so really anything you decide to work on will be challenging. (Yes, there are some exceptions.) Whatever you decide, remember to take the time to do some designing because you'd be surprised how quickly things become complex. And above all else, try to stick with anything you start. That's about all I can say really. Good luck!

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I would say something simple like "Memory". Pretty simple. Gives you a chance to understand how to draw some basic shapes (rects) to the screen while accepting user input. Depending on how you do it, it may or may not require an explicit game loop though. (It could be event driven.) This could be good or bad, depending on where you head from there. A game loop is typically used by most games, so it could help you to try to incorporate that in your first game...

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In order:

> Tic-tac-toe
> A better tic-tac-toe
> Tetris
> Pac-man
> Space-invaders-clone
> Better Space Invaders Clone
> Worms Clone
> 3D Tetris
> 3D Pacman
> 3D Space Shooter
> Simple FPS
> Hockey MMORPG

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Quote:
Original post by ScootA
In order:

> Tic-tac-toe
> Pong
> A better tic-tac-toe
> Tetris
> Pac-man
> Space-invaders-clone
> Better Space Invaders Clone
> Worms Clone
> 3D Tetris
> 3D Pacman
> 3D Space Shooter
> Simple FPS
> Hockey MMORPG


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You should always do whatever you feel like doing.

You'll need a lot of motivation and that you're only getting by doing whatever interests you. Remember you'll be doing this in your spare time. It has to be fun!

Good luck.

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Quote:
Original post by Kazgoroth
Quote:
Original post by ScootA
In order:

> Tic-tac-toe
> Pong
> A better tic-tac-toe
> Tetris
> Pac-man
> Space-invaders-clone
> Better Space Invaders Clone
> Worms Clone
> 3D Tetris
> 3D Pacman
> 3D Space Shooter
> Simple FPS
> Hockey MMORPG


Im thinking maybe pong should go between tic-tac-toe-2 and tetris- there is a huge leap between TTT and anything game-like though, so pong is a worthy addition in there...

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Quote:
Original post by ukdeveloper
I'm working on Pong at the moment (my 4th attempt - 4th time lucky?).

It's probably very dull for most people, but it's important that you do it.


Are you designing it and planning the stuff before you develop it?

Designing and Planning the stuff helps a LOT.

Also, I never find programming anything dull. Whenever i achieve something i want in programming it makes me feel great :D. I love the feeling.

I'd recomend doing some simple Console Games like a Text RPG first and then go to the bigger things. You can also give a try at making a simple text based Minesweeper.

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Hmmm... well, I'd say if you have previous programming experience, to jump straight to tetris. That's what I did. The game was really simple to program, except, except for the logic that collapses lines (for some reason, I tried that about 5 times before I got it). But the animation is simple, the collision detection is simple...

However if you don't have much programming experience, I'd say start with tic-tac-toe and work up from there. Someone posted a nice ordered list of games a little bit ago, and I thought it was pretty accurate. I wouldn't say pong before tetris though. In fact I wouldn't say pong at all. I say straight to breakout. But then again, I'm odd.

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Quote:
Original post by ScootA
In order:

> Tic-tac-toe
> Pong
> A better tic-tac-toe
> Tetris
> Pac-man
> Space-invaders-clone
> Better Space Invaders Clone
> Worms Clone
> 3D Tetris
> 3D Pacman
> 3D Space Shooter
> Simple FPS
> Hockey MMORPG


Is worms clone, like Worms for NES, or like Nibbles? I would think Nibbles would be easier than Pac-man (maybe take me a day, like Tetris did). Worms like the NES would take me a few months.

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Quote:
Original post by Arkainium
I just recently made a Pac-Man clone. I've been programming for quite a while now, and yet it was still by no means trivial. Games by nature are rather complex, so really anything you decide to work on will be challenging. (Yes, there are some exceptions.) Whatever you decide, remember to take the time to do some designing because you'd be surprised how quickly things become complex. And above all else, try to stick with anything you start. That's about all I can say really. Good luck!




I liked your site, a tad cheesy but fun that way.

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A good, simple one to start with, and also work with random computer-driven choices is Rock/Paper/Scissors. I know, I kind of did it backwards. I did TicTacToe first, then R/P/S, and my latest game I have finished is BlackJack. Where would that fall on the list?

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