Jump to content
  • Advertisement
Sign in to follow this  
Raeldor

Best Programming Language?

This topic is 4804 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is C++ still the language of choice for game developers? What about the new managed stuff for windows like C# or managed C++? I understand there is a managed version of DirectX now too. Will software houses be moving over to this, or is c++ too embedded now? Also, as far as cross-platform engines go for console gaming etc. should OpenGL be the API of choice or DirectX, or do most cross platform engines have an abstraction layer for each that maintains a consistent API by being able to plug in either an OpenGL or DirectX version of that layer? Thanks all

Share this post


Link to post
Share on other sites
Advertisement
Can you say "flame bait"? This type of question almost never has good results; Most people will simply defend thier language and API of choice to the death.

Yes, C++ is still an industry standard. You can also use any other programming languages that meet your requirements. Professional studios will do exactly that - use whatever best meets thier needs. Often this still means C++ simply because they have a lot of experience and/or existing code bases, but noone will stick to a language simply because it's what they've used before, and there are high quality games in C, C#, Java and even some BASIC variants. Hell, if I'm not mistaken Myst was 'written' using an authoring tool, HyperCard.

DirectX isn't cross platform (excepting the fact that it's used on both Windows and XBox). OpenGL is a good choice for a cross platform rendering API, but yes, plenty of engines use abstraction and provide a choice of renderer. Both are excellent APIs.

Once you've learnt one language, it'll generally be a lot simpler to learn any other language, so just pick something and start with it if that's where your question is leading.

There is no best language - but don't work in QBasic. [wink]

Share this post


Link to post
Share on other sites
Oh no, not again.

My advice is to not ask these types of questions in public forums. Do non-bias research on each language and try to weigh the differences depending on your goals.

In here, there is no best. Just favorites.

Share this post


Link to post
Share on other sites
To my knowledge, C++ is still by and large the language of choice. C# seems as though it has some followers here, and will make at least some headway. At least around here, it seems like there's a bigger push to use multiple languages. C++ for the lower level rendering code and a much higher level language like python for the actual game. It's not a massive thing, but that seems to be something [at least to me] that is new and gaining a little steam.

I'm not sure about consoles, but for different PC platforms, OpenGL is still the API of choice, though as you note it's not uncommon to abstract out the rendering API.

Share this post


Link to post
Share on other sites
If you want to be really good at programming, learn C++, Lisp, Prolog, Smalltalk, and any other language you can spare the time on.

If you want to learn the language used by 'the industry' right now, learn C++.

If you want to do business apps, learn C#, Java, VB.Net, or other similar languages.

Personally, I think the best language is Common Lisp, but because it has a small community it is rather lacking in library support. Of the libraries there are, many are de facto standards but you'll have to look very hard to find them.
Because of my inexperience with Lisp, the difficulties associated with learning it, and the fact that I can't use it at work, I currently use C++ for my hobby projects.

Share this post


Link to post
Share on other sites
Quote:
Is C++ still the language of choice for game developers?


For the time being, yes it is right now. However, there are a lot of other options that are better, per se, for game tool development.

Quote:
What about the new managed stuff for windows like C# or managed C++? I understand there is a managed version of DirectX now too. Will software houses be moving over to this, or is c++ too embedded now?


Managed stuff is still new and constanly evolving. It will take some time before it is a steady and stable language. I highly doubt software houses moving over to Managed anything for the time being, especially DX. It's just too new at the time.

Quote:
Also, as far as cross-platform engines go for console gaming etc. should OpenGL be the API of choice or DirectX, or do most cross platform engines have an abstraction layer for each that maintains a consistent API by being able to plug in either an OpenGL or DirectX version of that layer?


The best engines will have an abstract API layer to allow either or [wink]. For example, in Ogre3D, it has 3 main plugins for rendering, DX7,DX9, then OpenGL. You can choose which one you want to use at runtime. Very powerful indeed! Not to mention you can make your own custom ones and simply drop them in.

Share this post


Link to post
Share on other sites
c++ is still the standard programming language. And in my opinion will remain some time :D. Whenn there are more books, utilities etc... and btw bjarne stroustru works at a improvement of c++ language called C++0x (check http://www.research.att.com/~bs/ )
PS: i don't say that C++ is the best language, just say it is most used :D. i used C++ but i only know C++, pascal and a little BASIC, C# and Java ) anyway i like c++ very much

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!