D3DXCleanMesh problems
D3DXCleanMesh claims to duplicate vertices where "bowties" exist. However I
notice that for pretty much any mesh I try it won't fix any of the bowties at
all and if I am lucky it might remove one or two. Is there reason why it fixes
some bowties but not others?
I notice that the D3DXMesh functions detect bowties whenever I index my geometry
which would be expected as this inherently causes vertex sharing which seems to
be the source of the problem.
Anyways, it is an annoyance since D3DXComputeTangentFrame will not produce any
results for a mesh with bowties detected in it and pretty much limits what
would otherwise be a very powerful and useful function. So far I've been able
to get good results on a box, sphere, and cylinder mesh with no bowties but
anything more complex will be broken.
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