SDL for all but graphics
Hi;
I wanted to know if there was an easy way to use SDL for all its glory without having to deal with its display window at all. I do not want to use an SDL window for my application, redoing all that has already been done in a traditional window handle.
Any ideas?
marty78
Quote:Original post by marty78
Hi;
I wanted to know if there was an easy way to use SDL for all its glory without having to deal with its display window at all. I do not want to use an SDL window for my application, redoing all that has already been done in a traditional window handle.
Any ideas?
marty78
What's wrong with the windowing stuff?
Quote:Original post by supercoder74
Just use SDL_Init without SDL_INIT_VIDEO?
It really all depends on what you are doing instead. For example, if you want to use D3D with SDL, you still need SDL_INIT_VIDEO. If you use Ogre though SDL, you still need to use SDL_INIT_VIDEO.
marty78, how are you going to use SDL without video? I mean in what context?
Quote:Original post by supercoder74
Just use SDL_Init without SDL_INIT_VIDEO?
The SDL video subsystem also contains all user input event management as well, so you won't be able to process user input without it. The only things left to you would be SDL's audio subsystem, threading, timers, networking, and a few other small things.
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