Quote:Seriously, why did I need FMOD to run that?
^^ Sorry for that :-D I used my 2D engine (which is actually rather a OpenGL, SDL, DevIL, FRMOD wrapper) as a framework for this app. Of course that was stupid, but I'm so lazy... I already created a new demo framework using NOTHING than OpenGL ;-) So the next demo won't be bigger than a few kb.
Thanks for your good comments! I'll try to fix all the problems.
But right now I'm also implementing rigid-body-dynamics (which I didn't really understand), so the whole thing will take a while :-D