Jump to content
  • Advertisement
Sign in to follow this  
barbaClemens

Just press 'b' for benchmark (GPUFiltering)

This topic is 4827 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello again. For some days ago(2005-05-24) I posted a messege( http://www.gamedev.net/community/forums/topic.asp?topic_id=321430 ) and asked for help with testing my program for GPU-implemented image processing. Then I did a LOOONG description of how to use and do a benchmark with my program. Since it was to long, ohh yes i admit that =), I did a new version of my program. Please help me with this, all you have to do is: 1. Download either 'GPUFilter_Benchmark.rar' or 'GPUFilter_Benchmark.zip' at http://www.student.hig.se/~kp02kkn/exjobb/ 2. Unpack 3. Start program, may take a while to load the whole image(make sure you can see the console) 4. press 'b' once, and wait while the benchmark is processing 5. when its done, you should have a text file with all information. 6. copy and post/paste the information to this thread Every filter(its just 4 of them) is applied 10 times, so it may take some time to do the test, a minute or two =)

Share this post


Link to post
Share on other sites
Advertisement
GPUFiltering Benchmark

ATI Technologies Inc.
RADEON X800 XT Platinum Edition x86/SSE2

Image Size : 4180x6000
Rectangular support : No
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 1 ] : 0.601349 (sec)

Saturation filter[ 1 ] : 0.0527821 (sec)

Gaussian blur 5x5 filter[ 1 ] : 0.589182 (sec)

Share this post


Link to post
Share on other sites
GPUFiltering Benchmark

ATI Technologies Inc.
RADEON 9600 XT x86/MMX/3DNow!/SSE

Image Size : 4180x6000
Rectangular support : No
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 2 ] : 2.02688 (sec)

Saturation filter[ 1 ] : 0.0996023 (sec)

Gaussian blur 5x5 filter[ 2 ] : 2.03699 (sec)

Share this post


Link to post
Share on other sites
GPUFiltering Benchmark

NVIDIA Corporation
GeForce FX 5950 Ultra/AGP/SSE2

Image Size : 4180x6000
Rectangular support : Yes
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 1 ] : 1.64243 (sec)

Laplacian 5x5 edge-detection filter[ 1 ] : 1.62191 (sec)

Saturation filter[ 1 ] : 0.0628742 (sec)

Gaussian blur 5x5 filter[ 1 ] : 1.97438 (sec)

Share this post


Link to post
Share on other sites
GPUFiltering Benchmark

NVIDIA Corporation
GeForce 6800 GT/AGP/SSE2

Image Size : 4180x6000
Rectangular support : Yes
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 1 ] : 4.22051 (sec)

Laplacian 5x5 edge-detection filter[ 1 ] : 4.20118 (sec)

Saturation filter[ 1 ] : 1.48193 (sec)

Gaussian blur 5x5 filter[ 1 ] : 4.58244 (sec)

Share this post


Link to post
Share on other sites
Wow paic, those times are incredibly high for a 6800 GT. You sure you weren't encoding xvid or something in the background? :P

Share this post


Link to post
Share on other sites
I was actually compiling in the background :)

BTW: Why doesn't you use 2048x2048 textures if supported? Shouldn't this be faster?

Share this post


Link to post
Share on other sites
Quote:
Original post by paic
GPUFiltering Benchmark

NVIDIA Corporation
GeForce 6800 GT/AGP/SSE2

Image Size : 4180x6000
Rectangular support : Yes
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 1 ] : 4.22051 (sec)

Laplacian 5x5 edge-detection filter[ 1 ] : 4.20118 (sec)

Saturation filter[ 1 ] : 1.48193 (sec)

Gaussian blur 5x5 filter[ 1 ] : 4.58244 (sec)



Thanks for all the testing!
But I am really interested in why you had so high values. Did you have two monitors activated when you run the benchmark. nVidia cards do really NOT like having two monitors activated when it does whats it suppose to do.. =/

Share this post


Link to post
Share on other sites
GPUFiltering Benchmark

ATI Technologies Inc.
RADEON 9600SE x86/MMX/3DNow!/SSE

Image Size : 4180x6000
Rectangular support : No
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 2 ] : 10.1336 (sec)

Saturation filter[ 1 ] : 4.58405 (sec)

Gaussian blur 5x5 filter[ 2 ] : 8.27732 (sec)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!