Just press 'b' for benchmark (GPUFiltering)

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24 comments, last by DudeMiester 18 years, 10 months ago
No I ment to say that I got VERY good results even when compiling in the background. Since you're mostly using the GPU(?), this shouldn't matter.
I'll post a benchmark when compiling isn't done.
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Quote:Original post by eq
I was actually compiling in the background :)

BTW: Why doesn't you use 2048x2048 textures if supported? Shouldn't this be faster?


I am using pBuffers! And pBuffers are everthing but reliable.. =/ I use the same size for my pBuffer as I do for the textures that are representing the image. And with to big sizes for the textures and thereby also the pBuffer, the risk increases of getting corrupt pBuffers. But the size of 1024x1024 have so far seemed to work on most of the cards that the program are supposed to work with.
First of all, "sorry" all ATI users. I forgot to change to the version of my program where the ATI-cards are able to create the edge-detection filter...

Second, I wanted to show the differance when you have two monitors activated on the 6800 GT card:

GeForce 6800 GT/AGP/SSE2

Image Size : 4180x6000
Rectangular support : Yes
Used texture format : GL_TEXTURE_RECTANGLE_EXT
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

ONE SCREEN ACTIVATED

Averaging 5x5 filter[ 1 ] : 0.361312 (sec)
Laplacian 5x5 edge-detection filter[ 1 ] : 0.362119 (sec)
Saturation filter[ 1 ] : 0.0159518 (sec)
Gaussian blur 5x5 filter[ 1 ] : 0.370225 (sec)

TWO SCREENS ACTIVATED

Averaging 5x5 filter[ 1 ] : 5.84199 (sec)
Laplacian 5x5 edge-detection filter[ 1 ] : 5.13276 (sec)
Saturation filter[ 1 ] : 0.952802 (sec)
Gaussian blur 5x5 filter[ 1 ] : 7.32363 (sec)
GPUFiltering Benchmark

NVIDIA Corporation
GeForce 6800 GT/AGP/SSE2

Image Size : 4180x6000
Rectangular support : Yes
Used texture format : GL_TEXTURE_RECTANGLE_EXT
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 1 ] : 0.382476 (sec)

Laplacian 5x5 edge-detection filter[ 1 ] : 0.384013 (sec)

Saturation filter[ 1 ] : 0.0160016 (sec)

Gaussian blur 5x5 filter[ 1 ] : 0.38944 (sec)
GPUFiltering Benchmark

ATI Technologies Inc.
RADEON 9600 x86/SSE2

Image Size : 4180x6000
Rectangular support : No
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 2 ] : 5.71516 (sec)

Laplacian 5x5 edge-detection filter[ 2 ] : 4.78 (sec)

Saturation filter[ 1 ] : 1.76664 (sec)

Gaussian blur 5x5 filter[ 2 ] : 5.60864 (sec)

The best thing about the internet is the way people with no experience or qualifications can pretend to be completely superior to other people who have no experience or qualifications.
GPUFiltering Benchmark

ATI Technologies Inc.
RADEON 9600 XT x86/SSE2

Image Size : 4180x6000
Rectangular support : No
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 2 ] : 1.56476 (sec)

Laplacian 5x5 edge-detection filter[ 2 ] : 1.27995 (sec)

Saturation filter[ 1 ] : 0.127041 (sec)

Gaussian blur 5x5 filter[ 2 ] : 1.5707 (sec)

Hope it's still useful! ;-)
Quote:
Thanks for all the testing!
But I am really interested in why you had so high values. Did you have two monitors activated when you run the benchmark. nVidia cards do really NOT like having two monitors activated when it does whats it suppose to do.. =/


hmmm I don't really see why I have so high value ^^ I don't have multiple divices, I disabled nview desktop management (I have 3 virtual desktops usually) ... Maybe comes from the drivers I use : beta 71.84 from NVidia ...

If you have some suggestions, I can make other tests when I have the time.
GPUFiltering Benchmark

NVIDIA Corporation
GeForce FX 5700LE/PCI/SSE/3DNOW!

Image Size : 4180x6000
Rectangular support : Yes
Used texture format : GL_TEXTURE_2D
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 1 ] : 10.4403 (sec)

Laplacian 5x5 edge-detection filter[ 1 ] : 10.4011 (sec)

Saturation filter[ 1 ] : 2.28297 (sec)

Gaussian blur 5x5 filter[ 1 ] : 12.3729 (sec)

The LE FX series is not known for blistering pixel shader speed.
GPUFiltering Benchmark

NVIDIA Corporation
GeForce 6800 Ultra/AGP/SSE2

Image Size : 4180x6000
Rectangular support : Yes
Used texture format : GL_TEXTURE_RECTANGLE_EXT
Used texture size : 1024
Nr of textures needed : 5x6 --> 30
Created textures : 30

- Results from benchmark -
Every filter was applied 10 times, these are the average values:

Averaging 5x5 filter[ 1 ] : 9.11901 (sec)

Laplacian 5x5 edge-detection filter[ 1 ] : 8.33125 (sec)

Saturation filter[ 1 ] : 0.305001 (sec)

Gaussian blur 5x5 filter[ 1 ] : 9.33943 (sec)


Erhm ?!? :)
huraay!
erf, you got worst results than me, glad to see i'm not the only one with a 6800 and poor results ^^

but as another guy here had some pretty good results, it doesn't seem to come from the graphic card, but more like a config problem.

what driver do you use ?

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