C++ lib for reading ZIP files ...

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2 comments, last by JTippetts 12 years ago
I've just posted the first release of my ZPP library

http://www.fensende.com/zpp

ZPP is a library which gives you easy access to .ZIP files for storing graphics, sounds, levels, etc. for your game. Using it is as easy as opening an iostream and reading from it -- if the file exists on the disk, it will be opened, otherwise, ZPP will search all open .ZIP archives for the file.

Joe-bob says: check it out.

-- Pryankster

-- Pryankster(Check out my game, a work in progress: DigiBot)
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OMG i searched so long for something similiar that I was starting writing it myself. You saved me lot of works! :) I hope that it is fully cross-platform isn't it? :D Unluckily it seems download link is broken. Maybe you should try another mirror like sourceforge.

Peace and love, now I understand really what it means! Guardian Angels exist! Thanks!

[quote name='DemonRad' timestamp='1334106002' post='4930058'] OMG i searched so long for something similiar that I was starting writing it myself. You saved me lot of works! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I hope that it is fully cross-platform isn't it? [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] Unluckily it seems download link is broken. Maybe you should try another mirror like sourceforge. [/quote]
Hehe, Pyrankster posted this [i][b]13 years ago[/b][/i] back in 1999. I think you just set a new necro record. I don't think ZPP is around anymore...
[size=2][ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]
Holy crap. This corpse is so old. So, so very old, it doesn't even smell anymore. It's a dried up, desiccated, nasty old corpse and I think we ought to banish it back to the grave so it can rest in peace. Yes?

And you might want to check out [url="http://icculus.org/physfs/"]PhysicsFS[/url], if you want to read from zipped archives, although these days many third-party libraries provide similar functionality. Ogre3D, Urho3D, Irrlicht (I think), etc... Easy enough to rip those systems out if you need.

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