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GaryNas

.x meshes in RenderMonkey

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Is there a way to properly display a .x mesh in RenderMonkey if it has more than one subset (i.e. texture)? Here's what the model looks like in RenderMonkey: http://www.visualization.ca/~vdi/Train/Train_RenderMonkey.jpg and here's what it normally looks like: http://www.visualization.ca/~vdi/Train/Train_Engine.jpg Thanks!

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Does it look distorted even with a bare-bones shader that does nothing but transform from world to projection spaces? If so, I'd get the latest RenderMonkey version (if you're not already) or contact ATi support.

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