Jump to content
  • Advertisement
Sign in to follow this  
esolem

SDL and OpenGL

This topic is 4891 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello all. Not exacly openGL, but related to my openGL programming. Are any of you using SDL (http://www.libsdl.org/) for your openGL programming projects? I just read about SDL on gamedev.net and it looks like the answer to all my problems (well maybe not all). Endre

Share this post


Link to post
Share on other sites
Advertisement
Yup,

Its very handy. Heres a project where I setup GL using SDL:
http://www.eng.uwaterloo.ca/~rramraj/Gamedev/chess_tutorial/src_tree/chess_src.zip

Cheers,
- llvllatrix

Share this post


Link to post
Share on other sites
Thanks.

I'll take a look at it.

What parts of SDL do you use? Just the windows init part or do you use it for other stuff too, like sound and input?

Endre

Share this post


Link to post
Share on other sites
Yea, SDL is a fine lib. Sad most people don't understand the concept behind the keybord input (just look at the SDL port of lesson 7 and you'll know what I mean).

Also very nice is SDL_image which can handel all popular image formats (BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!