SDL and OpenGL
Hello all.
Not exacly openGL, but related to my openGL programming.
Are any of you using SDL (http://www.libsdl.org/) for your openGL programming projects?
I just read about SDL on gamedev.net and it looks like the answer to all my problems (well maybe not all).
Endre
Yup,
Its very handy. Heres a project where I setup GL using SDL:
http://www.eng.uwaterloo.ca/~rramraj/Gamedev/chess_tutorial/src_tree/chess_src.zip
Cheers,
- llvllatrix
Its very handy. Heres a project where I setup GL using SDL:
http://www.eng.uwaterloo.ca/~rramraj/Gamedev/chess_tutorial/src_tree/chess_src.zip
Cheers,
- llvllatrix
Thanks.
I'll take a look at it.
What parts of SDL do you use? Just the windows init part or do you use it for other stuff too, like sound and input?
Endre
I'll take a look at it.
What parts of SDL do you use? Just the windows init part or do you use it for other stuff too, like sound and input?
Endre
Mostly windows init and user input. I use OpenAL/OggVorbis for sound. Its a bit more flexible.
Cheers,
- llvllatrix
Cheers,
- llvllatrix
Yea, SDL is a fine lib. Sad most people don't understand the concept behind the keybord input (just look at the SDL port of lesson 7 and you'll know what I mean).
Also very nice is SDL_image which can handel all popular image formats (BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF)
Also very nice is SDL_image which can handel all popular image formats (BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF)
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