Accessing texture in vertex shader
In GLSL, on a card with PS2.0 support only (x800xt). Is it possible to access a texture value from a vertex shader? (as opposed to a fragment shader).
(Under GLSL in particular).
I get linking errors when I attempt this. I guess usually you don't need texture values in the vertex shader. I was just hoping I use a texture as a lookup table to store some values :-/
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement