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bilsa

CG managed?

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Could anyone point me where to find some about CG shaders in managed C# or C++ for that matter ? Thank you!

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So far I'm using [DllImport ...] for every function that I need from the
CG runtime.

Would be much more convenient if I could find a managed version of Cg...

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There happens to be a port of Cg to managed goodness in the Tao Framework. Find it here.

I know you can use it with C# and I think you can use it with VB.net. Dunno about MC++ though...

-Auron

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