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rayce

maya or 3DSmax?

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i just read that post about 3dsmax being something like $4000 now that is crazy anyway, which is better? maya or 3dsmax? just consider the latest versions of both with just what i know i think maya is cooler

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Softimage XSI.

(Hey, someone had to say it.)

AFAIK, 3ds max is more widely used in the game industry, while Maya tends to dominate the rest of the CG industry. But I've used Maya much more than I've used 3ds max, so I don't think I'm qualified to really compare them. (And for the record, I've only played with the demo of XSI... but I liked what I saw of it. And it's very competitively priced.)

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im in the same situation, dunno which one to learn. i'm playing around with both Maya PLE and Gmax and atm i find Gmax more easier to use.

however, im leaning more towards Maya because i can afford it (i can get Maya complete for £175 and unlimited for £250).

so for me, its going to be Maya first and maybe after i get some money together i'll start on 3DS.

i think it would be better for you to get the free versions or Maya, Gmax and maybe even XSI and see which on you prefer.

other than that, i dont think anyone can tell you which is better because it depends mostly on personal preference.

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GMAX is nothing like 3dsmax, its a lot more simplified. If you get the real 3dsmax, your going to go crazy with all of them text and functions scattered around the interface.

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I've been using Max for several years now. I've tried Maya. I find that Max is really easy to use once you figure out it's whole system. I had trouble learning Maya, but I didn't really give it a chance. For the purposes of real time video game use, I think they are both roughly equivalent. I'm sure a lot of people are going to debate this point though.

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Quote:
GMAX is nothing like 3dsmax


Quote:
Gmax IS 3dsmax 4!


Quote:
yes i know gmax is 3dsmax


Just so you know, this is how I heard the conversation. And yes, those "pointless commands" are to make models with. You can also customize the GUI, so I have no idea what quarrel you could have with it.

[/thread-hijack]

I find Max much simpler than Maya, especially in the interface. But I just recently started to tinker around in Maya, so I'll give you an update later on, if you still have questions.

[Edited by - videodragon20032003 on May 31, 2005 7:59:30 PM]

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Quote:
Original post by videodragon20032003
Quote:
GMAX is nothing like 3dsmax


Quote:
Gmax IS 3dsmax 4!


Quote:
yes i know gmax is 3dsmax


Just so you know, this is how I heard the conversation. And yes, those "pointless commands" are to make models with. You can also customize the GUI, so I have no idea what quarrel you could have with it.

[/thread-hijack]

I find Max much simpler than Maya, especially in the interface. But I just recently started to tinker around in Maya, so I'll give you an update later on, if you still have questions.


I find Max much simpler than Maya, especially in the interface. But I just recently started to tinker around in Maya, so I'll give you an update later on, if you still have questions.

Yeah when I used to use 3dmax 4 it was pretty easy to get started with but the latest versions seem to work more and more like maya or am I seeing things?
For instance there were no marking menus that popped up when you pressed the spacebar like in maya is one thing I noticed when I started using maya.
Anyways even though 3dmax was easy to start with after a while it became a pain since it liked to crash alot so you had to save often and once you start doing advanced stuff alot of things seemed patched on or they had like a million other plugin's you had to get just to do stuff like hair!
Maya is lot harder to start out with but once you get good with it you can use it on linux,mac,etc unlike max. Also it's lot more stable and you never get lost even with the most advanced projects since everything is node based. That's the whole key to learning maya really everything and I mean everything is a node not to mention everything is programmable.

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Guest Anonymous Poster
HOW CAN YOU EVEN HESITATE??
Maya is definetely the way to go, it's got everything packed into ONE software so you can make them all interact.
Go do some research especially on alias.com
you'll see that maya will realise all your dreams while max will attempt.

and WTF? maya is by far the best interface and customizable, your free with maya imprisoned with 3ds.

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Guest Anonymous Poster
tuning into a software war ?
Maya is hard to begin with but easy to continue with. 1 click - 1 big function.
Max - more clicks but greater freedom and power.

I prefere Max. Its modeling is A+ and animation tools are advancing way faster than mayas - maya was in baby shoes when 3ds max had already new advanced features such as muscle simulation, advanced plugins like humanIK ( core of Motionbuilder) which alias really loved and made a special Alias Motionbuilder, not to mention powerful features packed in 7th version like skin blend,skinmorpg, skin wrap vs mayas aged lattices and wrappers.
From game dev point of view it has very poor support and MEL gets very messy. People say MEL makes its negative sides up... how many of you know MaxScript ?

From Maya point of view - its powerful piece of all in 1. Very fast to learn, great tutorials, great video tutorials. Toy around with PLE and if you like It, its cheaper to buy. I said alot of mean stuff about Maya before, maybe it is me.

From my point of view, I STRONGLY DISLIKE ALIASEs bragging and monopolism, they are having contracts with companies like intel and dell ( dell using only intel's cpu's) and call themselves the BEST, same with Alias.

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