Quote:Original post by pim
I think the pen and paper rpg "Call of Cthulu" manages this great, and I would like to see the same thing in a computer game. You can shoot cultists and other humans, but don't even think about going after the big guys.. If you see something slimy or big then RUN LIKE HELL!!! Here you'll have to find other ways to beat them. You'll have to do research, search for scrolls, artifacts or things like that to find a way to send these demons back to where they come from. So it's a mixture of things you can kill with a gun and things you'll have to run from until you've got the proper means to get rid of them..
Yep.. would work also in a scifi-themed game, for example the HL universe: make the player feel very small in the gigantic otherworldly structures, where undescribable things float and utilize mind control, paralyzing "abduction" white light & other nasty tricks. Guns & shooting the ordinary troops mean in the end nothing then, since these are the source of oppression.
I think HL2 sort of went for this "otherworldly menace" approach in the Citadel levels, but still made the player far too powerful to convey this effectively, except for the excellent prisoner casket rides. Well, maybe in HL3...