GLuint texid;
ILuint id;
ilInit();
ilGenImages(1, &id);
ilBindImage(id);
ilLoadImage("test.tga");
ilutRenderer(ILUT_OPENGL); //Crashes here
texid = ilutGLBindTexImage();
glDeleteTextures(1, &texid);
ilDeleteImages(1, &id);
OpenIL troubles
My opengl app freezes when I call ilutRenderer(ILUT_OPENGL)
Here is my OpenIL code, stripped down.
[EDIT]
Nevermind, I fixed it.
I was supposed to call ilutRenderer(ILUT_OPENGL) just after calling ilInit().
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