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OpenIL troubles

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My opengl app freezes when I call ilutRenderer(ILUT_OPENGL) Here is my OpenIL code, stripped down.
  GLuint texid;
  ILuint id;

  ilInit();

  ilGenImages(1, &id);
  ilBindImage(id);
  ilLoadImage("test.tga");

  ilutRenderer(ILUT_OPENGL);     //Crashes here
  texid = ilutGLBindTexImage();

  glDeleteTextures(1, &texid);
  ilDeleteImages(1, &id);



[EDIT] Nevermind, I fixed it. I was supposed to call ilutRenderer(ILUT_OPENGL) just after calling ilInit().

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