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Abbadon

advice-advance my project.

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Working at being a Developer is one thing, you create your game project, you develop it and get it to a stage that you belive you have something viable to the gaming world, but then you hit a black spot, you know how to make a game but then what to do with it. This is the stage I'm at now, I have developed my own project but don't know what to do with it, could you advice me what one does next, how do I get people interested in this, how do I get publisher backing and bring my project further.Im at a loss as what to do next. Here is my site and tell me what you think. http://www.planetunreal.com/alteredstate Sub note some downloads links are broken but can be ACCESSED through the NEWS PAGE. -------------------------------------------------------------------------------- Can anyone offer me advice on how to advance my project Regards Dean Avanti- Avanti Vita studios.

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Its in ut2004k at the moment, i want to port it to unreal 3 engine, and no its not a mod, i intend it to be a commercial game, go to media-resources to see the volume of work.
(of note not all resources are show, for example 1000 tex maps are missing from the site, though 600 of these are shaders.)

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Well for a commercial project you will need a commercial license for the game engine (be it Unreal or Doom/Quake). They cost in the region of $350,000 per project so, unless you have that sort of cash, you may need to think agian and opt for a much cheaper engine.

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well you need the $350,000 to sell it, but you dont need it to build a game, though if you want the latest build you will need the money for the engine.
This is the stage im at, getting investment, though i do have a couple of leads im following first, ill see what i get from that. I really dont see with some money and a serous team to finish the game off that this cant ship and in a short time of space also.

I only have the following to do
fill levels with static meshes add lighting and gameplay elements,create code, fill out the static meshes and skin characters + animation.
Considering what is done already i dont see the game as a risk considering the amount of assets built

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Guest Anonymous Poster
I attended the AGDC 2004 and I went to some interesting talks in business
about the industry. Specifically you might want to check out

http://www.agdc.com.au/about/arch04_schedule_thur.php
http://www.agdc.com.au/about/arch04_schedule_fri.php
http://www.agdc.com.au/about/arch04_schedule_sat.php

and download the presentations from the website. I'll make a note of this
presentation:

Alternative Game Funding Models
http://www.agdc.com.au/04presentations/sat_martin_cooper.ppt

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Quote:
Original post by Anonymous Poster
I attended the AGDC 2004 and I went to some interesting talks in business
about the industry. Specifically you might want to check out
--clip--

Excellent links, AP. Some good stuff in there. Note Thursday's schedule link doesn't work, but you can access it from the others (or just remove the "r" in "thur") :)

Thx again,

-Razorguts

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Quote:
Original post by Dean Avanti
well you need the $350,000 to sell it, but you dont need it to build a game, though if you want the latest build you will need the money for the engine.
This is the stage im at, getting investment, though i do have a couple of leads im following first, ill see what i get from that. I really dont see with some money and a serous team to finish the game off that this cant ship and in a short time of space also.

I only have the following to do
fill levels with static meshes add lighting and gameplay elements,create code, fill out the static meshes and skin characters + animation.
Considering what is done already i dont see the game as a risk considering the amount of assets built



all do respect what you are saying.
you found paradise building a game,
and now you want to expand it. turn dreams into reality...

*scratch my nose* but, sooner or later you will need to pay
this sum, to manufacturers, patent *wave my hand* list goes on.

if you can cough up $50,000, well see

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you need the $350,000 to publish it.
if you are publishing it you have a publisher.
if you have a publisher then you have publisher money.
if you have publisher money you pay the $350,000

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