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phil05

[java] How far can Java3d go?

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We're in the design phase of our RPG, and my 3d modelers want to do our game in 3d now instead of 2d, so I have a tough question for you: Out of all the games in the market, which can acheive what Java3d can develop without a performance hit?

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if you want to use java you can compile it to native binary code using gcj.

therefore it will be as fast as most other languages => no performance hit!

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Quote:
Original post by Genjix
if you want to use java you can compile it to native binary code using gcj.

therefore it will be as fast as most other languages => no performance hit!


I was planning the use of applets, so that wouldn't really work.

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so let me get this straight. you want to make a 3D browser applet and expect some decent fps? unless there is going to be really low-res models i wouldn't suspect so. sorry.

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Quote:
Original post by Genjix
so let me get this straight. you want to make a 3D browser applet and expect some decent fps? unless there is going to be really low-res models i wouldn't suspect so. sorry.


hehe yeah, I was just thinking of that. I'd have some angry players. You can buy it, but you can't play it! I origionally had the applet planned for 2d, but everyone wants 3d now. I can't resist.. my 3d modeler rocks :) I'll just use Managed DirectX w/ C# if it's going to be a desktop app.

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Quote:
Original post by Genjix
so let me get this straight. you want to make a 3D browser applet and expect some decent fps? unless there is going to be really low-res models i wouldn't suspect so. sorry.

Your statement is utterly wrong.

Java AgentFX runs in a browser and runs very good at that. Is there a reason you made such an utterly wrong blanket statement?

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Guest Anonymous Poster
Quote:
Original post by phil05
We're in the design phase of our RPG, and my 3d modelers want to do our game in 3d now instead of 2d, so I have a tough question for you: Out of all the games in the market, which can acheive what Java3d can develop without a performance hit?


Humm... I'd stick with 2D if I were you. Good 3D games require professionals, and even they don't make great 3D games all the time. Unless, of course, you are professionals.

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Saruman, thanks for showing this. It makes me want to continue persuing java now. i hate it when i'm given false information. Java continues to impress me.

[Edited by - phil05 on May 30, 2005 7:20:58 PM]

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If your considering Java3D, you might also consider:
LWJGL (www.lwjgl.org)
jogl
Xith3D (http://xith.org/tiki-index.php)
JME (http://jmonkeyengine.com)

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JOGL is what I'm going for. While I learn it, sure, I'll make a 2d version of the game. I'm already in the process, but I'm still converting my C# code to Java.

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