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textur transformation

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hi ! i wonder if there is a possibility to change the uv texturecoords on a given vertex buffer without touching it. like you can transform the vertex position ? i want to create a animation queue with different patches from one texture. thx a lot

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Type your question into the search box in the DX documentation instead of here. You'll find Texture Coordinate Transformations which explains it all.

Greetz,

Illco

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