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Character animation?

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Hello! I would like to know what is the best way to do charcater animation in game? - use animation done with any modeler (such as Maya)? - using a skeleton in my model? (inverse kinematics...) - other solution? Can anyone explain me? Do you know some tutorials or topics (I did not found any in this forum :( ) Thanks in advance

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The most common approach nowadays is artist-produced skeletal animation, with possibly a smal bit of IK to make sure your feet don't go through the floor. Artist-produced, in this case, means that the charecter is created and animated in Maya/3DS Max/What-have-you and then exported into a game friendly format. This is popular for several reasons:

-Gives the Artists a lot of control
-Light weight memory requirements
-Easier to blend animations together
-Can take advantage of GPU newer GPU skinning techniques
-Can be used for IK
-More "logical" way of thinking about animation
-Etc.

A different way of doing things that was pretty popular several years back (Quake 1,2,3) was to simply store a pre-transformed mesh for each frame and interpolate between them. This approach is commonly called "Vertex Animation." It did have some benifits, but ultimately proved to be more restrictive and memory intensive than it's skeletal counterpart. It is still a popular method with newer programmers, however, because it tends to be easier to program and there are a wide variety of models avalible that use it.

Can't help you much with the tutorials, other than suggest that you google "MD3 Animation", cause I know several tutorials exist for it.

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Eeeeew MD3 animation ...

You need to be familiar with the things the artists have to go through in order to produce a skeleton and mesh, and make your own simple format for doing all the things you'll need it to do in your implementation.

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