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phil05

What mesh extensions are supported with Managed DirectX?

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Right now, I'm viewing the mesh viewer and it has two extension options: Mesh (.m) and X (.x). My modeler never heard of these extensions. She's asking for 3dx, obj, or something similar. Any idea on this? My book doesn't have a list of supported extensions for importing meshes.

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DirectX can only natively load .X files, which are not directly supported by any modeler, but all of them have importers for it. When you create a model, to use it in DirectX, you must convert it to .X format (again almost all modelers have an exporter for this.)

Not sure about the .m Never heard of anyone using this or of a conversion utility (exporters and the like).

Hope this helped. If it didn't, yell at me. [smile]

Peace.

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My artist says she's yelling. Apparently, Poser 5 doesn't come with a .x exporter. I'll search for plugins, but please let us know if you come across one. Thanks.

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Yikes. I'm sure you can get one somewhere...

You might try the Visual Arts Board. Surely someone there knows.

Just out of curiosity, how did you manage to get a 0 rating? Most people probably won't see this because they have low ratings filtered.

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I always thought Poser could export in x.

Well there's a few options.

1) You could use an external library like
lib3ds,IVCON or c3ds

2) You could use another modeler to import poser and export x files.
I beleive Milkshape3d can.
Blender3d can import / export a lot of different libraries.

3) You could also visit Wotsit and figure out and render an animation.

4) Or lastly, you could program your own poser to .x plug in. Documentation should be on the poser website.

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