Texture Mapping
I have a created 8 3d textures of size 256 * 256 * 256, when I am rendering 204 slices for each texture, i see all 8 textures in 8 different viewport; when i render these 8 textures with 205 slieces for each of them, i see 7 textures , i dont see anything in 8th viewport; when i render these 8 textures with 239 slices i see only 6 textures and in two viewports i dont see anything.
I am not able to understand why this is happening ? Am i doing something wrong?
I am using Nvidia Geforce 5200 graphics card with 1 Gb of RAM .
Thanks in advance.
GK
Can you post some screenshots? I can't understand what you mean.
Does your video card really have 1024MB?!
Does your video card really have 1024MB?!
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