Are there any Client-Side prediction tutorials?

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2 comments, last by nPawn 18 years, 10 months ago
besides Gaffers? (It was a good start, but would like a little more detail)
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there's a few in the articles section here at gamedev.net
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
The Forum FAQ also points at the OpenTNL whitepaper, at the Quake 3 networking write-up, and (I believe) at the "Zen of networked character physics" page that was discussed a while back in these forums. They are all good (recommended) reading on this topic.
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There are some latency articles on here, but nothing about client-side prediction specifically. The quake 3 article is even more vague than the Gaffer article, and i'm trying to fill in some holes about what i've learned. Don't see an OpenTNL Whitepaper anywhere in the FAQ (do see an OpenTNL link but couldn't track down a Whitepaper).

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