Iron chef Carnage:
One of the key points of interest in the game would be that all the past design would be saved and in fact the various Golumns/Robots/Creatures (GRCs) you encounter in while playing would be those past designs or your friends designs. Part of the fun of customizing the play experince to users taste would be built on the fact that you interact with other peoples creations and your own.
Things like Golumn size would be a combination of magic power and materials. So at the begining you might only be able to animate a few lubs of clay, but one you've gained enough magic power you could just as easily animate a 100 foot tall clay statue.
Grim:
GRC Customization would be a key point of the game. So for instance when it comes time to design or build a robot, then the constuction interface would allow you to attach parts together into the robotic creature of your choice. You want a metal spider? No problem. To boring for you? Try attaching retractable wheels to its feet and installing a 4000 horse power engine into its body.
Quote:
If Golumns, Robots, and Creatures where all available to explore would you want them to all have there own advantages and disadvantages or should they all be effectivily be the same?
People seem a bit confused about what I meant by this. What I was asking was essentially should the player be able to build Golumns, Robots, and Creatures all in the same game, or should focous on just one type. At present it seems to me robots would be the easiest avenue to pursue. But at the same time creatures would probably appeal to a wider audiance, and golumns would appeal to people into the fantasy genre. So maybe it would be worth the extra effort to include all 3 types.