Very annoying/meaningless warning
c:\steve\sdk\directx 9.0 sdk (february 2005)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
How can I eliminate this???
It is very bothersome to have popping up every compile.
The purpose of that error is to let you choose what version of DirectInput to use. dinput.h will generate structures depending on what you define. If you don't define anything, you get that error and DirectInput version 8 is assumed. To get rid of that error, define DIRECTINPUT_VERSION before you include dinput.h. Since you are using DirectX9, you should probably define it as 0x0800 because, if I remember right, DirectInput was not updated in version 9.
Instead of defining DIRECTINPUT_VERSION to 0x0800 in the source files, before including <dinput.h>, you can define it project-wide.
project properties -> c/c++ -> Preprocessor -> Preprocessor definitions
In VC++ 7.0 and 7.1 at least.
In VC++ 7.0 and 7.1 at least.
That is what I did already assuming that was how you defind project wide.
I rebuilt the entire project and I still get the warning anywhere that includes <dinput.h>
So defining DIRECTINPUT_VERSION 0x0800 did not work in the preprocessor definitions.
I rebuilt the entire project and I still get the warning anywhere that includes <dinput.h>
So defining DIRECTINPUT_VERSION 0x0800 did not work in the preprocessor definitions.
You should define at every point prior to the include.
My advice, dinput is a specific API that (project design permitting) should be included only once somewhere (with the define just before it).
My advice, dinput is a specific API that (project design permitting) should be included only once somewhere (with the define just before it).
Just out of curiosity, how many times per translation unit are you #include'ing direct input??
I suppose it's a matter of personal preferance but the single time it appears in my build log never bothered me [smile]. What bothers me is the several hundred "NYI" messages [sad]
Jack
I suppose it's a matter of personal preferance but the single time it appears in my build log never bothered me [smile]. What bothers me is the several hundred "NYI" messages [sad]
Jack
"NYI"?
I'm lingo anept :)
I only include dinput in my cInputLayer class.
But, there is another class which needs access to the input layer so it has to include the cInputLayer header.
Currently I am seeing that warning twice due to that reason.
Edit:
Okay i solved it, I was just being stupid, I am only including dinput.h once so I just added that line to the input layer.
I'd still like to know what NYI stands for.
I'm lingo anept :)
I only include dinput in my cInputLayer class.
But, there is another class which needs access to the input layer so it has to include the cInputLayer header.
Currently I am seeing that warning twice due to that reason.
Edit:
Okay i solved it, I was just being stupid, I am only including dinput.h once so I just added that line to the input layer.
I'd still like to know what NYI stands for.
Quote:Original post by Halsafar
I'd still like to know what NYI stands for.
A google for NYI acronym reveals: Not Yet Implemented as a first hit, in the acronym dictionairy.
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