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I'm new and I hope to become a computer and/or video game creater, designer etc.

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But I don't know where to start. I hope to start by making a game just for fun, but I can't find a good supporting website and a basic graphics helper thingy (I still don't know where to find,let alone make graphics)! Well I could also use some tips and some future support! Thanks everyone for listening to me!

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For 2d stuff, you can get the Gimp for free, and for 3d you can get Blender, but I don't think you should be worrying to much about graphics yet. Learn a programming language first (if you want to make games).

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if you are a high school student you can get most of the programs for cheap, thru my school im getting Visual Studio, and windows(pro) for 25$, so make sure you check.

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There are lots of different ways to help design video games. Which one? Programmers get the most credit though. I recommend C++, because

a) Most, in fact, almost all professional games are made using it
b) It really isn't that hard to learn as a first language (I did)
c) You will have the knowledge that you will be able to apply what you are learning directly to your planned career. It is certainly a morale boost.

Yes, it does 3d, sound, any anything you need - but you will learn how that works later.

If you want to learn C++, then get dev-cpp, a free IDE for creating and compiling C++ programs. Or, if you have deeper pockets, invest in Microsoft Visual Studio 6.0.

Good luck! And say goodbye to your personal life and sanity if you continue to post anywhere on this site, which is a great, if quirky, resource :)

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Actually, Microsoft's Visual Studio 6.0 is a horrible program compared to what's out there (even compared to Microsoft's newer products). I know through my school I got a free copy of Visual Studio 2003, but even better for you - Microsoft has released their Beta of Visual Studio 2005 from their website. It's not a huge download, and it's certainly more refined than version 6.

However, "design" is a pretty vague term. If you want to think up the monsters and the storylines and how the action will take place, etc, then only a small amount of programming experience will be necessary; other skills such as professional communication will be a higher priority.

If you want to program games professionally, then I too suggest c++, but it's not an easy language compared to otherse like Visual Basic. However, it's certainly not impossible, and I suggest you learn it. Find a good resource though.

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Thank you everyone! But is there a program before I learn C++ (and others)? If there is can you tell me. So how do i find out if my school will pay (or reduce the costs) of those software etc. Please tell me! Thanks everyone!

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Hi Lilly,

It really depends on what your goals are. If you want to go hardcore into game programming as a possible career, then I agree with silverphyre673 about learning c++. However, I'm sensing that you're looking for something a bit less challenging to dabble in, so I suggest maybe looking at Blitz3D http://www.blitzbasic.com

You're not going to write the next Halflife 2 with it, but you can create some quality 2D and 3D games with it, and there's really good community support. The language is BASIC based which is generally a very easy syntax for beginners to learn, and you can easily have a 3D scene setup in minutes (literally, the first couple of tutorials are something like 30 lines and have some basic 3D objects with lighting floating on the screen).

There are other game development sources out there like DarkBasic and the like, but I can tell you that I've worked with Blitz3D, and it's a solid tool.

Hope it helps :)

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A lot of respectable people on this site with lots of experience have respect for the python programming language. So you might as well check it out if you haven't already.

Python Website

And for 2-dimensional graphics, which is where I'm assuming you are going to start, you can check out Pygame.

Pygame Website


Boder Games

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k thanks everyone, but for right this second, one more questions. To those who are in school, can you tell me how to find out if my school will either have it free (or lower the price) of the graphics? Thanks!

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Quote:
Original post by Lilly Pendragon
k thanks everyone, but for right this second, one more questions. To those who are in school, can you tell me how to find out if my school will either have it free (or lower the price) of the graphics? Thanks!
Gimp is free, pixia is free.

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Quote:
Original post by silverphyre673
Programmers get the most credit though.


We do? :O

The only programmer I ever heard of is John Carmack. There's a Tim something from Id too that's a bit famous, kinda.

But game designers... They are the people that even get their names on the boxes! John Romero (yeah stop laughing :P), Sid Meyer, Will Wright, Peter Molyneux, etc.

Artists? hmm.. Musicians? ehm.. They're probably the least rated somehow?


Well to the OP. Start with some gamemaker. Heck you can start with Blender 3D and make a ball there and a game out of it. Blender has a click & play game engine. You should probably start with something like that just to get the "how hard is it" down. Then you can program in Python against Blender. Or go over to Blitz/Dark Basic. I'd go with C++ and SDL, but that's me and I have 5+ years of C++ experience. So if you're completely new start making games, not tech (although I feel that I'm gonna get flamed by all the reinvent-the-wheel-groupies).

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Blender is free! Blitz and Dark Basic both cost, but they might have trial versions or demos.

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Personally i've seen dark-basic, and it's horrible. It teaches a large amount of bad habits... if possible aviod.

However if you want an easy quick fix you can probabally get a copy of pro for about £40 last time I heared.

This could be me not liking basic though, but I don't want to get drawn into that. They use Dark-Basic to teach the first year games students at my uni (No-one knows why as they intend to be professional one-day, supposedly...)

I agree with silverphyre673 on the C++ aspect, if you want to make high grade games this path will be more difficult, but also more rewarding personally.

It could be worth reviewing what you hope to achieve, and then choose your language path accordingly.

All the best with getting started,

Regards,
Add

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Quote:
Original post by Seriema
Artists? hmm.. Musicians? ehm.. They're probably the least rated somehow?


I think the only video game musician's name that pops into my head is Nobuo Uematsu. He did the music for the Final Fantasy games.

Game designers get their name on all the titles, so they are more well known. If it is at all possible, I would like to promote myself from programmer to game designer (after I promote myself from student to programmer :)

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Wasn't Sid Meyer a coder first?
(Off topic, just on general interest...)

Cheers,
Add

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Quote:
Original post by Seriema
But game designers... They are the people that even get their names on the boxes!


Not in the Indie world, the programmers ARE the designers! BTW Lilly, if you're going to get into game programming now, then you'll need to program.

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Quote:
Original post by Add
Wasn't Sid Meyer a coder first?
(Off topic, just on general interest...)

Cheers,
Add


I believe so, yes.

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I've been taking a good look at Python and I have to say it's hella versatile and once I get an idea in my head on what I want to do it doesn't take a whole heck of a lot of work to get it done. Of course I already know a programming language(C++) fairly well so I can't say how effective the tutorial I've been reading is for beginners. I'm sure there are tutorials structured better with the "learn something and then we'll give you a few projects to use what you learned" bent.

I've taken it upon myself to use Python Challenge to give incentive to learn the language and I have to say it's working very well. Except now I'm stuck on Level 7, grrr.

Anyway, if you end up going the programming route I'd suggest Python or C++. Python because it's not very complex to get into, and C++ because there's such a huge community and resources when you have a question it won't take as much effort to get an answer. Hope this helps.

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Walk you through? We can't tell you how to make a game, but we can tell you how to learn to make a game. Again, like everyone said, start learning a language. If you want to make 2d games, there's always Game Maker, a free 2d game maker. The Game Maker Script is based on C syntax.

EDIT: Oh wow... Lilly has been here for 5 days and he already have a better User Rating than me. Oh odd, I'm usually helpful.

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