Chores and Corn
So, really I want to know about the Task/Kernel system. From what I've read (not too much), this sounds like a terrific way to manage game states, but I haven't really read up on it in detail.
Does anyone know where I can find a good tutorial on the Task/Kernel system? Thanks a million.
Take a look at the Enginuity articles here on GameDev.net.
clickerson for part one
Check out this pretty picture from part two:
clickerson for part one
Check out this pretty picture from part two:
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