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Direct3d monitoring tools

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Morning. We've got a seriuos problem with our project and we need to monitor the direct3d behaviuor. I've just tried d3dspy, but we have the wrong sdk version (32 and d3dspy just works with 31) and there seems to be lack of updates. I need a tool that can monitor calls to D3DXCreateTextureFromFile, allocated vram and texture pools amongst other.

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Yep, PIX for Windows is great (still not as great as PIX for Xbox, but catching up!).

If you have a modern ATI card you can test on, there's a plugin for PIX which makes it a whole lot more useful: http://www.ati.com/developer/atipix/

For nVidia hardware, there's a special driver/utility which will provide similar deep performance information: http://developer.nvidia.com/object/nvperfhud_home.html

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Quote:
Original post by S1CA
If you have a modern ATI card you can test on, there's a plugin for PIX which makes it a whole lot more useful: http://www.ati.com/developer/atipix/

For nVidia hardware, there's a special driver/utility which will provide similar deep performance information: http://developer.nvidia.com/object/nvperfhud_home.html


Aye, I've heard good things about both of these profilers. It is unfortunate that Nvidia won't make a PIX plugin so that we can have one centralized GPU profiler. However, I do like PerfHud - it's cool that you can overlay all of that info on your renderer.

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