2D With DirectX?
I'm just curious if it is still possible, and if it will stick around... I see direct draw is deprecated so my question is does Direct3d allow for 2d development or do I need to look into another API?
hi
As alan said, you can still work with 2d graphics, sprites are great for this purpose, you can also consider working with 2d vertices, using rhw, if you are familiar with fundamentals of Direct3d, therer's really no real reason to say goodbye to DirectX and use another api, you can still enjoy DirectX, and you can even use 3d graphics in a 2d way, 3d has lots of new things to offer, like lights and textures which can give you new ideas for exploring the world of graphics.
bye and have fun with direct3d!
As alan said, you can still work with 2d graphics, sprites are great for this purpose, you can also consider working with 2d vertices, using rhw, if you are familiar with fundamentals of Direct3d, therer's really no real reason to say goodbye to DirectX and use another api, you can still enjoy DirectX, and you can even use 3d graphics in a 2d way, 3d has lots of new things to offer, like lights and textures which can give you new ideas for exploring the world of graphics.
bye and have fun with direct3d!
Hey thanks alot :) you answered my next question also, so onto the third, on a scale of 1 to 10, 1 being Tic-Tac-Toe and 10 being Everquest3, DAOC2, Insert other MMO here, How difficult are 2d Tile based games? (kind of like Final Fantasy Tactics) I'm not trying to make a FFT clone just the same type of movement and such.
Not sure I'm any where near ready to try to tackle anything 3d yet, but thanks for the input vcGamer :)
Not sure I'm any where near ready to try to tackle anything 3d yet, but thanks for the input vcGamer :)
I'm currently working on a 2D tactical game, its my first real project. So far I've found that getting a tile map displayed isn't difficult, as yet I haven't tried with differing heights. Also the displaying of the characters is reasonably easy too and switching between and moving them also.
With my project at least I feel that the difficulty will come when using varying heights and trying to make the characters interact. Also one thing I have found difficult (which might not be a problem for you depending on wether you use it or not) is the selecting of characters with the mouse instead of just cycling through them.
Good Luck
Edit - I'd probably say its about a 4 or 5.
With my project at least I feel that the difficulty will come when using varying heights and trying to make the characters interact. Also one thing I have found difficult (which might not be a problem for you depending on wether you use it or not) is the selecting of characters with the mouse instead of just cycling through them.
Good Luck
Edit - I'd probably say its about a 4 or 5.
Thanks for the input, the character creation of the game I'm working on is probably going to be the hardest part, just not sure where I want to start, with the mechanics or the graphic section.
Must have misread the site, thought it stated they would be taking it out, not just leaving it alone :)
No, it's always gonna be there. It'd be a bit of a PR disaster if MS made a DirectX update that suddenly broke every game that used DirectDraw.
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