2D With DirectX?

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7 comments, last by johnhattan 18 years, 10 months ago
I'm just curious if it is still possible, and if it will stick around... I see direct draw is deprecated so my question is does Direct3d allow for 2d development or do I need to look into another API?
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You can certainly use direct3d to do 2d graphics. Take a look at the ID3DXSprite interface.

Alan
"There will come a time when you believe everything is finished. That will be the beginning." -Louis L'Amour
hi
As alan said, you can still work with 2d graphics, sprites are great for this purpose, you can also consider working with 2d vertices, using rhw, if you are familiar with fundamentals of Direct3d, therer's really no real reason to say goodbye to DirectX and use another api, you can still enjoy DirectX, and you can even use 3d graphics in a 2d way, 3d has lots of new things to offer, like lights and textures which can give you new ideas for exploring the world of graphics.
bye and have fun with direct3d!
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Hey thanks alot :) you answered my next question also, so onto the third, on a scale of 1 to 10, 1 being Tic-Tac-Toe and 10 being Everquest3, DAOC2, Insert other MMO here, How difficult are 2d Tile based games? (kind of like Final Fantasy Tactics) I'm not trying to make a FFT clone just the same type of movement and such.


Not sure I'm any where near ready to try to tackle anything 3d yet, but thanks for the input vcGamer :)
I'm currently working on a 2D tactical game, its my first real project. So far I've found that getting a tile map displayed isn't difficult, as yet I haven't tried with differing heights. Also the displaying of the characters is reasonably easy too and switching between and moving them also.

With my project at least I feel that the difficulty will come when using varying heights and trying to make the characters interact. Also one thing I have found difficult (which might not be a problem for you depending on wether you use it or not) is the selecting of characters with the mouse instead of just cycling through them.

Good Luck

Edit - I'd probably say its about a 4 or 5.
Thanks for the input, the character creation of the game I'm working on is probably going to be the hardest part, just not sure where I want to start, with the mechanics or the graphic section.
And DirectDraw is still there and works just fine. It's just not being updated anymore.

(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.

Must have misread the site, thought it stated they would be taking it out, not just leaving it alone :)
No, it's always gonna be there. It'd be a bit of a PR disaster if MS made a DirectX update that suddenly broke every game that used DirectDraw.

(my byline from the Gamedev Collection series, which I co-edited) John Hattan has been working steadily in the casual game-space since the TRS-80 days and professionally since 1990. After seeing his small-format games turned down for what turned out to be Tandy's last PC release, he took them independent, eventually releasing them as several discount game-packs through a couple of publishers. The packs are actually still available on store-shelves, although you'll need a keen eye to find them nowadays. He continues to work in the casual game-space as an independent developer, largely working on games in Flash for his website, The Code Zone (www.thecodezone.com). His current scheme is to distribute his games virally on various web-portals and widget platforms. In addition, John writes weekly product reviews and blogs (over ten years old) for www.gamedev.net from his home office where he lives with his wife and daughter in their home in the woods near Lake Grapevine in Texas.

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