Jump to content
  • Advertisement
Sign in to follow this  
SonicTheHedge

Dreamcast coding

This topic is 4793 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, long time lurker, first time poster... I've recently started doing some coding for the Dreamcast, after getting through the hell of setting up the build environment, linking it up to the PC and trying to throw executables at it. I've gone the GCC/KOS/CYGWIN/Serial cable route and things seem pretty cool. I've tinkered with the OpenGL style interface (kgl) and got some nice things running on it. My question is: is anybody else currently doing anything on the DC and does anyone have any experience beyond my very limited experience? I keep hitting problems and brick walls so it'd be cool to see if I'm using the 'right' stuff etc. There were some posts made a while ago about DC coding but I can't find the thread(even using the amazing google/gamedev search...) so apologies if this should be part of that thread :) Ta, StH

Share this post


Link to post
Share on other sites
Advertisement
sup? I made pong, but thats about it.

Right now, as soon as i can get a new computer, i am working on my own SDK to make it easier.

Me, and like 4 other people here are serious about it. I suggest heading over to dcemu.co.uk.

Share this post


Link to post
Share on other sites
I downloaded your Pong video, that was cool :) Is there a thread discussing any details about the SDK you're writing? I'm very interested in doing something for the fantastic little machine. I'll check out dcemu.co.uk. I did have a brief look at it when I was setting up my DC but didn't really dig too deep.

Ta,
StH

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!