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Level Design Question

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Ok, I'm new to the whole modding/level design scene. I want to learn beacuse I think it blends a lot of what I love. And I want to work my way into the industry. My question is, what engine is used the most out in the real world. Or what editor should I become most familiar with? UnrealEd, Hammer, Maya, 3dsMAX maybe? I want to do all sorts of levels, FPS, RPG, Indoor duengon like, Outdoor settings. Can anyone help lend me some direction? Thanks.

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i like 3dsmax alot. I work on my own games in my spare time. Leveling is prolly the best part. You can be very creative. depending on the game you wanna mod is the best advice for what program you should use. If your making your own game. you can test your physics with havok, And you can also use render to texture with 3dsmax to make some seriosly good texture for indoor scenes. Also its prolly just me but out of all the programs i used i found 3dsmax to run the best when it comes to a complex scene. Gmax is also good if money is a issue.
check out my link! http://www.geocities.com/svdeusen/poop.html?1117778293010

goodluck!

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