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suez

Which data Structure should be used in a car game?

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I'm currently writing a car game, i dont know which data structure(bsp,octree etc.) is suitable for the management of the complex and static scene???? any suggestion? thx

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Like they (correctly) always say: it depends. Will the tracks be flat or hilly? Do you want LOD for thebackground or not? Will the terrain change dynamically? How large are the tracks? And on, and on...

Personally, I'm an octree fan, but an octree may be overly complex for your game. Without more information, it's really hard to say.

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for the terrain, currently is flat, and i used a quadtree to do the culling

the other static objects in the scene can be consisted of a lots of polygons

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